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Question by 07Mr07 · Feb 22, 2014 at 06:57 PM · guibuttonover

Gui.Button over another gui.button

Hi! I have a gui.button and another second over him to cancel the action. The problem is if I use this code:

     if(GUI.Button(Rect(30, 100, 70, 70), mainBut))
     {
         Debug.Log("MAIN BUTTON");
     }
     if(GUI.Button (Rect(160,100,20,20), cancel))
     {
         Debug.Log("CANCEL");
     }

shows the cancel button but doesn't work, and If I use this:

     if(GUI.Button (Rect(160,100,20,20), cancel))
     {
         Debug.Log("CANCEL");
     }
     if(GUI.Button(Rect(30, 100, 70, 70), mainBut))
     {
         Debug.Log("MAIN BUTTON");
     }

the cancel button works but dont shows like the image(second) alt text

Some ideas to fix this?

Thanks in advance! :D

butt.png (12.9 kB)
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Answer by robertbu · Feb 22, 2014 at 07:10 PM

The coordinates you provide for your Rects in the code will not overlap like you have in your image. But here is a hack to solve your problem:

 if(GUI.Button (Rect(160,100,20,20), cancel))
 {
    Debug.Log("CANCEL");
 }
 if(GUI.Button(Rect(30, 100, 70, 70), mainBut))
 {
     Debug.Log("MAIN BUTTON");
 }
 if(GUI.Button (Rect(160,100,20,20), cancel))
 {
    Debug.Log("CANCEL");
 }

A more involved solution would be to test the Rect of the cancel button. If you need code for this instead, let me know.

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avatar image 07Mr07 · Feb 22, 2014 at 07:32 PM 0
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I tried but doesn't work :/

avatar image robertbu · Feb 22, 2014 at 08:35 PM 0
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I just tested it again, and it works for me. Last time I tested the buttons with strings. I used textures this time:

 #pragma strict
 
 var cancel : Texture;
 var mainBut : Texture;
 
 function OnGUI() {
     if(GUI.Button (Rect(30,100,20,20), cancel))
     {
        Debug.Log("CANCEL");
     }
     if(GUI.Button(Rect(30, 100, 70, 70), mainBut))
     {
         Debug.Log("$$anonymous$$AIN BUTTON");
     }
     if(GUI.Button (Rect(30,100,20,20), cancel))
     {
        Debug.Log("CANCEL");
     }
 }

Again, this is a bit of a hack to work around the Unity issue of drawing last but capturing input first. There are other more complex approaches, but I don't understand why this is not working for you.

avatar image 07Mr07 · Feb 23, 2014 at 10:02 AM 0
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oh sorry you are right its works! Thanks! :D

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