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Question by Djazman · Jan 30, 2012 at 02:31 PM · rigidbodyhinge

How to attach rigidbody to another rigidbody at runtime?

Hello. In my game there is situation when i need rigidbody to connect to other rigidbody like a hinge joint. My problem is that hinge joint could not be activated in the midle of the game, and if i leave "connected body" empty it will connect rigidbody to a world coordinate.

So is there a way to attach those? May be there is option to disable hinge joint component until its needed? Or is it possible to add component in runtime through script?

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Answer by Statement · Jan 30, 2012 at 03:19 PM

See GameObject.AddComponent, you can add components runtime as needed.

If you want a "rock solid" bond between your two objects, you could just remove the rigidbody of one of the objects with Destroy(rigidbody) and parent it under the other rigidbody.

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avatar image Djazman · Jan 30, 2012 at 03:32 PM 0
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Thank you, that will do the trick)

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