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Question by Uniquesone · Aug 30, 2011 at 11:56 AM · rigidbodygravitydragspherefriction

Wrong gravity calculation?

Hello,

I tried following:

Adding a sphere with a sphere collider and rigidbody.

Then I was making a 60 degree ramp and put the sphere at the top of the ramp.

Now when I start the game the sphere is rolling down the ramp very slowly. Increasing the mass of the sphere doesnt affect something.

When the sphere reaches the end its falling down very fast. But why is the sphere rolling so slow?

Thanks

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Answer by Eric5h5 · Aug 30, 2011 at 01:23 PM

Increase the max angular velocity in the physics settings.

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avatar image Uniquesone · Aug 30, 2011 at 02:34 PM 0
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Thanks alot.

Didnt tried yet but looks promising

EDIT: Tested it now, working perfect!

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Answer by DanjelRicci · Aug 30, 2011 at 12:07 PM

It's not gravity's fault as I can understand, but I suppose it's because of one of the following:

  • The ball has both an high Angular Drag and a low Drag;

  • The ball or the ramp have a Physic Material with an high friction;

  • You used a big scale on the entire scene (less probable);

Let us know!

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avatar image Uniquesone · Aug 30, 2011 at 12:22 PM 0
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Thanks for your reply.

  • I didnt made any drags to the sphere.

  • Nope the ramp doesnt have a physic material

  • big scale on the entire scene? Can you describe please?

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