Question by
Darthelmet · Aug 11, 2017 at 06:51 AM ·
movementpositionresolution
How to move and position things to account for different resolutions?
Is there an easy way in Unity to make sure things on screen get positioned and moved in a way such that it works on different screen resolutions? In our case, we have a character moving around in a grid based 2D movement system, but it moves a different amount depending on who's screen it's on, so the character doesn't end up properly aligning with the objects in the world in the same way.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612131942im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Mobile touch 0 Answers
Why does my player move differently than i command? 0 Answers
Character Can't Move After Position Change 0 Answers
How to create an object that mirrors players movements? 0 Answers