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How to stretch camera to a rectangle?
Hello, given the World coordinates of the top left and bottom right of my game's rectangle, how can I make it so an ortographic camera stretches to that rectangle? Note that I don't want just height or just width to be on the edge. I want the camera to be stretched to the rectangle.
I started by trying to scale each object itself but i need to reposition according to viewport and scale each's width which seems way more complicated.
I have attached examples of how it would look like, adapting to different resolutions.
Answer by logicandchaos · Feb 02, 2020 at 06:57 PM
You have to change or add the resolution in the game window. Then you might have to adjust the camera settings.
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