- Home /
Synced position with two cameras?
I have two Ortho cameras.
One has (0,0,0) rotation and it shows the background of the scene, along with the movement grid, which is depicted in a faux isometric view (meaning, the isometry is painted on, it doesn't come from the camera's angle itself). All elements shown by this camera are 2D.
Now I have another camera, with a isometric rotation (30,45,0), which shows my character 3D models in a real isometric projection.
The issue I am having is how to sync the positions of these two views, so when a character is moved to a grid cell position, it appears in the correct place (right now it's all over the place, because of the rotation).
Any help would be great, cheers
Your answer
![](https://koobas.hobune.stream/wayback/20220613175432im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How do I translate around a circle? 3 Answers
ScreenToWorldPoint for different ortographic size 1 Answer
How to move camera up and down 1 Answer
Is there an elegant way of limiting camera's position? 1 Answer
put prefab in top left of the camera 0 Answers