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Question by komodor · Feb 05, 2014 at 11:50 AM · 2dlightdirectionalortographicspot

ortographic spotlight ?

i might be doing something wrong i am working in 2d mode with ortographic camera and i need radial light which won't be affected by depth of object so classic spot light and point light don't work for me and i don't know how to change radius of directional light ... is there way to

1. change radius of directional light

or

2. make spot light work like ortographic camera does (no perspective)

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Answer by GameVortex · Feb 05, 2014 at 12:17 PM

There is no way of doing either 1. or 2. But the effect you are looking for might be achievable through the use of a **Projector**. Create projector and set it to orthographic, add a material that has a circular white texture on it to simulate the cylindrical light.

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avatar image komodor · Feb 05, 2014 at 01:56 PM 0
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thank you!

avatar image GameVortex · Feb 05, 2014 at 02:11 PM 1
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No problem, glad I could help. =) Remember to mark the question as answered if the issue is solved.

avatar image komodor · Feb 05, 2014 at 02:35 PM 0
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yes it was not working so i was trying to figure it out, later i found projector doesn't work on transparent diffuse shader and i found this answer http://answers.unity3d.com/questions/472515/projector-wont-effect-transparent-cutout-shader.html so i have just to change shader

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