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Top Down Isometric Camera
Hello everybody, im making a top down shooter, and i really want the camera to look similar to this:
Iv'e tried many many things till now, making ortographic camera, but that doesnt work because i loose the sense of perspective. Also no luck with perspective camera rotated on Y axis... Someone has an idea on how to do this? Thanks in advance.
Do you want a result like this another game? http://s$$anonymous$$mcommunity.com/sharedfiles/filedetails/?l=portuguese&id=426673840
Answer by robinking · Sep 29, 2011 at 11:26 PM
There's actually no perspective in that picture, it's a (simulated) orthographic camera. Isometric projection is a particular fixed orthographic view which would need the camera to have a euler angle Y of 45 (or 135, or 215, or 315) and an X of (I think) 45 as well - so that the X and Z axes of the world are 30 degrees from screen horizontal. Once you have some objects in there with different heights, the illusion of depth starts to play out.
Good to know. Thanks. I think ill just stick to the Top-Down Perspective Camera and see how things goes.
Answer by Orion · Feb 13, 2013 at 09:21 PM
I've made a special camera that can render a scene this way without distorting your sprites. So you can still build your game in a 3d scene without simulating or faking anything - and the camera will do the rest: Isometric Camera