Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by .hooligan · Nov 22, 2010 at 08:46 AM · iphoneresolution

Building iphone application, Design Resolution

I have a couple of quick questions for building an iPhone unity game.

My questions are in regards mostly to the iPhone resolution when building a game. As i believe an iPhones resolution to be 320w * 480h.

My first question is am I supposed to set this in Player Settings when trying to build the game. Because its pretty important to my game that I know the boundaries of the screen.

My other question is about sizes in regards to 3d on a screen. My game is sort of tile based, is there a way to make objects appear to be a certain pixel size on the screen. eg 40X40 pixels. I'm sorry if this is a stupid question, I come from a flash background where most things work in pixel sizes. I'm trying to find a value that can have 5 tiles across on the screen. Or am I just supposed to play with the scale and camera properties.

Also while I'm thinking about it, currently I only have the indie licence but I intend on getting the IOS licence. Do I have to wait until I get that to start the project or does it just simply allow me to export the project for IOS. Can I upgrade to the Unity pro / IOS pro after getting the IOS licence if I feel i need it at a later date.

Sorry about all of the questions.

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Proclyon · Nov 22, 2010 at 09:35 AM 0
Share

Don't apoligize about questions ^^ just keep making em better. It's the only thing of 2 that makes this community usefull. Questions and answers.

avatar image .hooligan · Nov 23, 2010 at 04:16 AM 0
Share

Thanks Proclyon. One quick question. Do I post a follow up question as a comment to someones answer?

1 Reply

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by Eric5h5 · Nov 22, 2010 at 09:32 AM

The iPhone's resolution isn't 320 x 480, it's 640 x 960, although older models are 320 x 480. You don't set the screen res by number, you choose native/standard/HD in the target resolution in the player settings:

Target resolution

I'd recommend not trying to use pixel sizes unless it's really important to have pixel-perfect art, because there isn't one resolution, there are three (if you include 1024 x 768 of the iPad, and who knows if they might add more screen sizes for future devices). It's easier and still usually looks good if you use a high res and scale down, although there are downsides to that, such as using more RAM on devices that can't use high res anyway. You can start without an iOS license, but unless you have a good idea of the hardware limitations and input methods, you might make something unusable. You can upgrade to Pro later.

--Eric

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Proclyon · Nov 22, 2010 at 09:36 AM 0
Share

+1, good going putting future events into consideration. Those problems can be hard to find and even harder to deal with when they show unexpected

avatar image .hooligan · Nov 22, 2010 at 10:11 AM 0
Share

Thanks very much Eric. Helped heaps.

avatar image .hooligan · Nov 23, 2010 at 04:18 AM 0
Share

Sorry Eric I just had a look and I dont see

native/standard/HD in the target resolution in the player settings

I only see an area to manually punch in the resolution in pixels

avatar image Eric5h5 · Nov 23, 2010 at 04:43 AM 0
Share

@Leigh: I added a pic to illustrate.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Resolution iPhone 3Gs & iPhone 4 1 Answer

Screen Resolution Cross Phones/Devices 1 Answer

iphone 2D settings 2 Answers

graphics look bad on iphone 2g 0 Answers

iPhone Screen Size 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges