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Question by PvTGreg · Jan 11, 2015 at 05:59 PM ·

4.6 gui shakes

Hi i have to atatch my ui to my player so that it works with mutliplayer easier and i can enable and disable parts of it easier but when using screen space camera with a plane distance of 1.2 it shakes alot any higher and it passes through walls so what can i do?

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avatar image PvTGreg · Jan 11, 2015 at 08:44 PM 0
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has anyone managed to parent the gui to the player?

avatar image PvTGreg · Jan 12, 2015 at 07:56 AM 0
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anyone found or know a way

avatar image PvTGreg · Jan 12, 2015 at 09:18 AM 0
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is their a way to make it client side? so that the user can turn off an on pieces

avatar image Mmmpies · Jan 12, 2015 at 09:55 AM 0
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Can you show an image of where on the player you've attached the GUI to the player, it sounds like it's being affected by the animation on your player but I can't be sure.

Consider setting it in front of the player with code rather than attaching directly.

avatar image PvTGreg · Jan 12, 2015 at 10:13 PM 0
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its just a character controller

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Answer by makrio · Jan 12, 2015 at 01:28 PM

What kind of game is it? A 3rd person shooter?

I would use an empty object that smooth follows your player object. Use one of these smooth follow scripts with lerp functions. Then attach your canvas to that object.

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avatar image PvTGreg · Jan 12, 2015 at 10:14 PM 0
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first person using character controller i need the ui to be a child of the player so that it can be accesed via findinchildren

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Answer by InvincibleCat · Jan 12, 2015 at 10:34 PM

If the UI doesn't need to move and / or follow the player, don't attach it to the player. Add a reference on your player script. So you will be able to enable/diable UI exactly the same way!

Cheers

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avatar image PvTGreg · Jan 12, 2015 at 10:49 PM 0
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no but the ui needs to haev acces to the player so i need it connected to the player for multiplayer so that they dont all share the one inventory the one options menu

avatar image InvincibleCat · Jan 12, 2015 at 10:52 PM 0
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so do the other way => player is the child of your UI

Or my guess would be to use a singleton or a good way to affect the reference

avatar image InvincibleCat · Jan 23, 2015 at 01:32 AM 0
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@PvTGreg can you mark as answered please ??

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