Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by codekidX · Sep 12, 2014 at 03:36 PM ·

Help me enable the Collider as soon as the game renders that GameObject

At Start I have disabled all the colliders of pause menu,restart menu and the level finished menu.

How can I enable the box collider when the game renders a restart menu ?

 #pragma strict
 
 var pMenu : GameObject;
 var rMenu : GameObject;
 var nMenu : GameObject;
 
 function Start() {

   //restart menu
    var rComp = rMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var a : Collider2D in rComp) {
    
    a.collider2D.enabled = false;
    
    }
    //pause menu disabled
    var pComp = pMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var b : Collider2D in pComp) {
    
    b.collider2D.enabled = false;
    
    }
    //levelmenu
    var nComp = nMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var c : Collider2D in nComp) {
    
    c.collider2D.enabled = false;
    
    }
  
  
  }
 
 
 
 
 function Update () {
 
     if (Input.GetKey(KeyCode.Escape)) {
     
     var peComp = pMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var b : Collider2D in peComp) {
    
    b.collider2D.enabled = true;
    
    }
    
    }
 
 
   //this loop is a bit tricky   
    else if (rMenu.renderer.enabled ) {
  
    var reComp = rMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var a : Collider2D in reComp) {
    
    a.collider2D.enabled = true;
    
    }
    }
    
    
    else {
    
    var neComp = nMenu.GetComponentsInChildren.<Collider2D>();
    
    for(var c : Collider2D in neComp) {
    
    c.collider2D.enabled = true;
    
    }
  
 }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by smoggach · Sep 12, 2014 at 05:17 PM

You can also implement the OnLevelWasLoaded function in your script. This function is called when a scene is finished loading (unless you're using additive loading)

If you are using additive loading chances are you have a script that manages scenes and you would set them back from there by maintaining a list or sending a message.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How to make enemy slowly run to player 1 Answer

How to add play again or quit dialog 1 Answer

CS0029 convert type 1 Answer

Object reference not set to an instance of an object (Raycast) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges