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Question by Selzier · Oct 01, 2014 at 03:10 AM · gameobjectraycastparticlesystemraycasthitplay

Play ParticleSystem on RayCastHit Object

I have a GameObject with a Particle System component on it (this is an enemy).

I have attached a blood Particle Effect to enemy so when I hit the enemy, the blood will show.

How can I play the Particle System on an object I hit with RayCastHit?

I have tried everything I can think of over the past hour or 2, no luck:

 if(Physics.Linecast(playertarget.transform.position, attackrange.transform.position, out hit)){
     if(hit.transform){
         hit.transform.particleSystem.Play();





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avatar image robertbu · Oct 01, 2014 at 03:52 AM 0
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You don't have to check for a transform. If the LineCast() hits something, then a transform will exist. So now you need to debug.

  Debug.DrawLine(playertarget.transform.position, attackrange.transform.position);
  if(Physics.Linecast(playertarget.transform.position, attackrange.transform.position, out hit)) {
       Debug.Log(hit.collider.name + ", " + hit.collider.tag);
       hit.transform.particleSystem.Play();
  }

 
avatar image Selzier · Oct 01, 2014 at 04:03 AM 0
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Thanks, I removed that check. Logging the collider shows I have hit the correct object. But calling hit.transform.particleSystem.Play(); causes a: NullReferenceException: Object reference not set to an instance of an object


I think maybe because the Particle GameObject is a child, so I try to call: GameObject b = hit.transform.Find("Blood"); But then this causes a: error CS0029: Cannot implicitly convert type UnityEngine.Transform' to UnityEngine.GameObject'

avatar image robertbu · Oct 01, 2014 at 04:22 AM 0
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Transform inherits 'particleSystem', so you can do (if you are absolutely sure the object hit has a 'Blood' immediate child):

  hit.transform.Find("Blood").particleSystem.Play();

You should probably be checking the tag or name in the hit before executing this code (to avoid a null reference exception).

avatar image robertbu · Oct 01, 2014 at 05:08 AM 0
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$$anonymous$$y guess is that "Blood" is not an immediate child, so you need to specify a path in the Transform.Find(). See the reference. As an alternate, you can try (C#):

   hit.transform.GetComponentInChildren<ParticleSystem>().Play();

...or Javascript:

   hit.transform.GetComponentInChildren(ParticleSystem).Play();


This assumes that there is only one ParticleSystem in the object's children.

avatar image Selzier · Oct 01, 2014 at 05:20 AM 0
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Got it working, thanks a ton robertbu! hit.transform.Find("Blood").particleSystem.Play(); works great and I added some error checking as well.

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Answer by Selzier · Oct 01, 2014 at 05:20 AM

Thanks robertbu for the help.

I ended up going with this:

 if (hit.transform.Find("Blood")){
 hit.transform.Find("Blood").particleSystem.Play();
 }

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