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Standard Water for Mobile
I want to use standard assets water that come with pro version of Unity. Following are values that I set in my inspector.
Does this standard water that I used is mobile friendly? Will it generate performance issue in game?
Answer by tanoshimi · Jun 28, 2015 at 07:47 AM
Why not try it?
@tanoshimi, I have already tried it and found some lag in performance. So I have doubt that it might generating problem here.
So that's your answer, then... yes it does generate a performance issue in your game.
I just want to get general suggestion about this. Does the usage of unity water is mobile friendly or not?
And I'm trying to point out that it's a completely subjective question...
What does "mobile" mean? Are you targetting a first-generation iPad, an iPhone 4 or a Samsung S6? They have very different performance.
What does "friendly" mean? You mean will it run at all? Will it run at an acceptable framerate? (what is "acceptable"?) Or will it run at a rock-s$$anonymous$$dy 60FPS?
The only way to answer your question is to do the research yourself, with your actual game, on your actual target device, and assess whether you think performance is acceptable.
You can try using the profiler to see what it may be in further detail about the particular shader itself
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