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Standard Shader Vs Mobile Diffuse Shader
As per current mobile devices configuration which shader is better to use? I am losing framerates as per my current gameplay setup so I am thinking and applying different approaches to get better performance in the game.
So in this process, one thing I noticed that all models by default using Standard shaders and I was using them to run on mobile devices.
Like this way, I got all models with by default materials and standard shader attached. Each scene contains so many low poly models those in the combine generate a stadium, city streets and mountain environments.
At present, I was getting 30 FPS around on multiple android devices. Whether shader will create any improvement, if I switch to Mobile diffuse shader?
Here is game profile data:
Please give me some suggestion on this.