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Question by icxrusluv · Jul 21, 2021 at 10:58 PM · rotationmovementinput3d

Stop player rotation when there is no movement

I want to stop my character from rotating with the camera when the character is still. I am not sure what the best way to go about it is. In my character controller I am using the new unity input system and for camera I am using Cinemachine, on my character I have the character controller component.

Here is the rotation code:

 // Rotate towards camera direction
 float targetAngle = cameraTransform.eulerAngles.y;
 Quaternion targetRotation = Quaternion.Euler(0, targetAngle, 0);
 transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);

and here is the movement code:

 Vector2 input = moveAction.ReadValue<Vector2>();
 Vector3 move = new Vector3(input.x, 0, input.y);
 move = move.x * cameraTransform.right.normalized + move.z * cameraTransform.forward.normalized;
 move.y = 0f;
 controller.Move(move * Time.deltaTime * playerSpeed);




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Answer by tyruji · Jul 22, 2021 at 12:12 PM

You could make a Vector3 field _lastInput or whatever and store your input in the movement function.

then in your rotation function just add

 if( _lastInput.sqrMagnitude == 0 ) return;

at the beginning. That should do it.

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avatar image icxrusluv · Jul 22, 2021 at 01:16 PM 0
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How would I store the input in the movement with that field?

avatar image tyruji · Jul 22, 2021 at 01:32 PM 0
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your movement code would look like this:

 Vector2 input = moveAction.ReadValue<Vector2>();
 _lastInput = input;
 // etc...
avatar image icxrusluv tyruji · Jul 22, 2021 at 01:50 PM 0
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This works perfectly, thanks! :)

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