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Question by
cidolfas2015 · Apr 17, 2020 at 03:30 AM ·
networkingrpg
ummorpg error using the login
NullReferenceException: Object reference not set to an instance of an object
NetworkManagerMMO.CreateCharacter (UnityEngine.GameObject classPrefab, System.String characterName, System.String account, System.Boolean gameMaster) (at Assets/ummorpg/Scripts/NetworkManagerMMO.cs:366)
NetworkManagerMMO.OnServerCharacterCreate (Mirror.NetworkConnection conn, CharacterCreateMsg message) (at Assets/ummorpg/Scripts/NetworkManagerMMO.cs:411)
Mirror.MessagePacker+<>c__DisplayClass6_0`2[T,C].<MessageHandler>b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/MessagePacker.cs:146)
Mirror.NetworkConnection.InvokeHandler (System.Int32 msgType, Mirror.NetworkReader reader, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/NetworkConnection.cs:219)
Mirror.NetworkConnection.TransportReceive (System.ArraySegment`1[T] buffer, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/NetworkConnection.cs:272)
Mirror.ULocalConnectionToServer.Send (System.ArraySegment`1[T] segment, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/LocalConnections.cs:97)
Mirror.NetworkConnection.Send[T] (T msg, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/NetworkConnection.cs:150)
Mirror.NetworkClient.Send[T] (T message, System.Int32 channelId) (at Assets/ummorpg/Plugins/Mirror/Runtime/NetworkClient.cs:248)
UICharacterCreation.<Update>b__7_1 () (at Assets/ummorpg/Scripts/_UI/UICharacterCreation.cs:44)
UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
what does it mean and how do I fix it?
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