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Question by w00tix · Mar 20, 2019 at 12:37 AM · spritetilemaplayers

Tilemap writing over only some sprites

Unity beginner (mostly). I am making a very simple sandbox demo with 3 sprites (2 characters, 1 potion), and am drawing the ground with a tilemap object. The player object is properly displayed on top of the ground tiles, however, the two other objects are not. I compared their layers, made them match, added the same components etc, and can't figure out what the difference is that's causing this to happen. Does anyone have any ideas?

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Answer by w00tix · Mar 20, 2019 at 01:03 AM

Figured it out, for anyone with the same problem it was a matter of setting up sorting layers on the tilemap object in the inspector. I went on a sideways path because one of the sprites was on top and not the others, and still don't know why that's the case, but making sorting layers worked.

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