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Assertion failed: Property (_Gloss) already exists. Use SetTexture instead. HELP PLEASE!
We have a published game and were upgrading our project from unity 5.6 to 2017.3. we keep getting the following error causing the build to fail.
Assertion failed: Property (_Gloss) already exists. Use SetTexture instead. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
The build logs are useless as they give us no further info about where this component is to investigage further. This is a very large project so this is now a needle in a haystack. Has anyone else came across this ?
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Answer by liebltabeling · May 14, 2020 at 05:24 AM
Hi!
Did you got any solution? I have the same problem with the (_MainTex), but should be the same source :)
Thanks, Regards, Matthias
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