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Question by Mido_unity100 · May 24, 2017 at 11:41 AM · c#unity 52dvelocitydash

dash till puff game

hey ... i am trying to make dash till puff game just for training .. but i have a problem ..

in the game when i touch the screen i can move up when i release it i can move down ...

i feel no forces when i play it

all i did just it can jump when i press "W" key in that code below ......

 using UnityEngine;
  using System.Collections;
  
  public class player_control : MonoBehaviour {
  
      Rigidbody2D rb2d;
      public float speed = 1.0f;
      // Use this for initialization
      void Start () {
          
          rb2d = gameObject.GetComponent<Rigidbody2D>();
  
      }
      
      // Update is called once per frame
      void Update () {
      
          if(Input.GetKey("w")){
          
              rb2d.velocity =  (new Vector2 (0, speed));
      
          
          }
      
      }
  }

i don't want that .... it should fly not jump

and here is all physics i added to the ball

![alt text][1]

so any ideas ?? [1]: /storage/temp/94675-94586-18622667-731325133707587-7077873939249232823.jpg

94586-18622667-731325133707587-7077873939249232823.jpg (36.6 kB)
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