Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Gabou26 · Mar 22, 2016 at 03:56 AM · 2dcollidersspeedconstantx axis

Get a constant Speed

Hi i have a object that go forward and jump in the air and my x axis is slowing when i set flap at true or when i get in contact with another object. Is there possible to get a constant x speed so my GameObject won't slow down?

Here is my code:

 Vector3 velocity = Vector3.zero;
 public Vector3 flapVelocity;
 public float flapSpeed = 1.2f;
 public float ForwardSpeed = 1f;
 bool flap = false;
 bool reverse = false;
 bool changeGravity = false;
 // Use this for initialization
 void Start()
 {


 }
 //Graphiques et mises à jour d'inputs
 void Update()
 {
     if (Input.GetKeyDown("space") || Input.GetMouseButtonDown(0))
     {
         flap = true;
     }
     else if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetMouseButtonDown(0))
     {
         if (reverse == false)
         {
             reverse = true;
         }
         else
         {
             reverse = false;
         }
         changeGravity = true;
     }
 }
 // Mises à jour des moteurs physiques
 void FixedUpdate()
 {
     Rigidbody2D saut = GetComponent<Rigidbody2D>();
     if (changeGravity == true)
     {
         if (reverse == true)
         {
             GetComponent<Rigidbody2D>().gravityScale = -1.8f;
             changeGravity = false;
         }
         else if (reverse == false)
         {
             GetComponent<Rigidbody2D>().gravityScale = 1.8f;
             changeGravity = false;
         }
         changeGravity = false;
     }
     if (flap == true)
     {
         if (reverse == true)
         {
             GetComponent<Rigidbody2D>().gravityScale = -0.8f;
             GetComponent<Rigidbody2D>().velocity = -(flapVelocity) / 2;
         }
         else if (reverse == false)
         {
             GetComponent<Rigidbody2D>().gravityScale = 0.8f;
             GetComponent<Rigidbody2D>().velocity = flapVelocity / 2;
         }
         //GetComponent<Rigidbody2D>().AddForce(Vector2.up * flapSpeed);
         GetComponent<Rigidbody2D>().AddForce(Vector2.right * ForwardSpeed);
         flap = false;
     }
     transform.Rotate(0, 0, -150 * Time.deltaTime);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Collision detection in 2D 1 Answer

Could someone explain to me how Collider2D.cast() works?, how to use it? 0 Answers

2D Top Down Movement Control Help. 1 Answer

Shortest Rotation Path at Constant Speed 1 Answer

Ragdoll 2D hinge joint limit issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges