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Question by siddharth3322 · Dec 28, 2014 at 05:18 AM · movementphysicssmooth

Continuously move ball on screen

For my 2D game, I want to move ball continuously on screen. At present, I have following code to work.

 public class BallMovement : MonoBehaviour
 {
     private bool isStartMoving;
     private Vector3 direction;
     private float speed = 20f;
 
     void Start ()
     {
         InitializeValues ();
         ScaleUpAnimation ();
     }
 
     private void InitializeValues ()
     {
         float xDirection = Random.Range (0, 2) * 2 - 1;
         float yDirection = Random.Range (0, 2) * 2 - 1;
         direction = new Vector3 (xDirection * speed, yDirection * speed, 0f);
     }
 
     private void ScaleUpAnimation ()
     {
         iTween.ScaleTo (gameObject, iTween.Hash ("x", 2f, "y", 2f, "time", 1f, "delay", 0.5f, "oncomplete", "ScaleDownAnimation", 
                                                  "oncompletetarget", gameObject, "easetype", iTween.EaseType.linear));
     }
 
     private void ScaleDownAnimation ()
     {
         iTween.ScaleTo (gameObject, iTween.Hash ("x", 1f, "y", 1f, "time", 1f, "oncomplete", "ScaleDownComplete", 
                                                  "oncompletetarget", gameObject, "easetype", iTween.EaseType.linear));
     }
 
     private void ScaleDownComplete ()
     {
         rigidbody2D.velocity = direction;
         isStartMoving = true;
     }
 
     void FixedUpdate ()
     {
         if (isStartMoving) {
             rigidbody2D.velocity = direction * speed * Time.deltaTime;
         }
     }
 
     void OnCollisionEnter2D (Collision2D otherCollision)
     {
         Vector3 normal = otherCollision.contacts [0].normal;
         direction = Vector3.Reflect (direction, normal);
     }
 }

Using above code, I can able to move ball continuous on screen but it showing some what jerk in its movement. I want to use ball in collision detection also. If I use transform then it might possible that it didn't reply correctly in collision detection. Not looking smooth moving. I want some suggestions to move ball smoothly on screen.

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Answer by kwmx · Dec 28, 2014 at 08:00 PM

Try using Update instead and tell us how it turns out (::

 public class BallMovement : MonoBehaviour
  {
      private bool isStartMoving;
      private Vector3 direction;
      private float speed = 20f;
  
      void Start ()
      {
          InitializeValues ();
          ScaleUpAnimation ();
      }
  
      private void InitializeValues ()
      {
          float xDirection = Random.Range (0, 2) * 2 - 1;
          float yDirection = Random.Range (0, 2) * 2 - 1;
          direction = new Vector3 (xDirection * speed, yDirection * speed, 0f);
      }
  
      private void ScaleUpAnimation ()
      {
          iTween.ScaleTo (gameObject, iTween.Hash ("x", 2f, "y", 2f, "time", 1f, "delay", 0.5f, "oncomplete", "ScaleDownAnimation", 
                                                   "oncompletetarget", gameObject, "easetype", iTween.EaseType.linear));
      }
  
      private void ScaleDownAnimation ()
      {
          iTween.ScaleTo (gameObject, iTween.Hash ("x", 1f, "y", 1f, "time", 1f, "oncomplete", "ScaleDownComplete", 
                                                   "oncompletetarget", gameObject, "easetype", iTween.EaseType.linear));
      }
  
      private void ScaleDownComplete ()
      {
          rigidbody2D.velocity = direction;
          isStartMoving = true;
      }
  
      void Update ()
      {
          if (isStartMoving) {
              rigidbody2D.velocity = direction * speed * Time.deltaTime;
          }
      }
  
      void OnCollisionEnter2D (Collision2D otherCollision)
      {
          Vector3 normal = otherCollision.contacts [0].normal;
          direction = Vector3.Reflect (direction, normal);
      }
  }
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avatar image siddharth3322 · Dec 30, 2014 at 01:38 PM 0
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Okay, I will give this try out for this.

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