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Question by RosieSpudMole · Aug 07, 2014 at 04:09 AM · c#movementcursormoveto

Move to Mouse acting odd...

I am trying to move a plane to my mouse cursor with the following script:

public float speed = 1.5f; private Vector3 target;

 void Start () {
     target = transform.position;
 }
 
 void Update () {

         target = (Input.mousePosition);
         target.z = transform.position.z;

     transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);
 }   

However, my plane is moving about the bottom left of the screen, the screens transforms are all set to 0 (apart from x rotation which is set to 270 to move around x and y). Any help would be much appreciated, thanks! :)

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avatar image muratrishit · Aug 07, 2014 at 04:13 AM 0
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unity3d c# how to animator add AnimationClip

animator.animation.AddClip(animclip, "runmm",161,177);

avatar image robertbu · Aug 07, 2014 at 05:52 AM 0
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Input.mousePosition is in Screen coordinates. Your object is in World coordinates. How you translate between the two will depend on some factors:

  • Do you have an Orthographic or Perspective camera?

  • Is your camera at an angle with respect to the world axes?

  • If it is axes aligned, what axis?

  • If it is at an angle, what the the nature of the surface that your player is moving on.

From the code above, I'm guessing your camera has a rotation of (0,0,0), and this is a 2D game.

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