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Question by Samael_00001 · Aug 05, 2014 at 01:24 PM · itweenslowdownmoveto

How to move and scale object with iTween without slowing down effect?

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Answer by robertbu · Aug 05, 2014 at 02:10 PM

When specifying a movement, specify the easetype as 'linear'. You will find a list of the easetypes in this answer:

http://answers.unity3d.com/questions/53837/itween-list-of-easetypes.html

And the graphs of each easetype can be fond on this blog page on easing:

http://whydoidoit.com/2012/04/06/unity-curved-path-following-with-easing/

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avatar image Samael_00001 · Aug 05, 2014 at 02:50 PM 0
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okm I want it to slow down but not so slowly ) Thanks!

avatar image robertbu · Aug 05, 2014 at 04:33 PM 0
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Try 'easeOutSine' then.

avatar image Samael_00001 · Aug 05, 2014 at 05:21 PM 0
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script, where this parameter can be changed is adding itself to an object automatically till it's moving and disappears ) How to change this parameter?

avatar image robertbu · Aug 05, 2014 at 11:32 PM 0
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I have no idea what you mean by this comment. Show me the code, and I can give you some feedback. I'm not completely sure I guessed right about your question either.

avatar image Samael_00001 · Aug 06, 2014 at 08:21 AM 0
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falling_rock.cs

 using UnityEngine;
 using System.Collections;
 
 public class falling_rock : $$anonymous$$onoBehaviour {
 
     // Use this for initialization
     void Start () {
         iTween.$$anonymous$$oveTo(gameObject, new Vector3(transform.position.x, 1.023f, transform.position.z), 5f);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
    
 
 }
 

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