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Question by conpaz · Jul 28, 2012 at 11:38 PM · savenavigationpathcoordinate

Save path of navigation

Hello everyone. I'm a new Unity user. I wondered if I can save the 2D path (coordinates x,y,z) of the main camera, each second. I'm a really beginner, so I don't have enough script knowledge.

Thanks in advance

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Answer by TheCheese · Sep 12, 2012 at 10:49 PM

I'm assuming you want to save the 3D path, since you say you want the x, y, z coordinates?

Anyway, in c# you would do something like this:

 // the camera you want to monitor
     public Camera cam;
     
     // a list to keep the coordinates in
     List<Vector3> coordinateHistory = new List<Vector3>();
     
     void Start(){
         InvokeRepeating("SaveCoordinates", 0, 1);
     }
     
     void SaveCoordinates(){
         coordinateHistory.Add(cam.transform.position);
     }

I'm not sure how long this will work before your array of coordinates starts to take up too much space - you may need to look into writing the array to a file every so often to prevent running out of memory.

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