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(Unity 2019.2) Post Processing errors with Deferred Rendering Path
The Post Processing Volume (v2.1.7)
component sends out hundreds of errors when I move my cursor into scene view or click.
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=27 dst=9)
I only get these errors when my camera's rendering path is set to Deferred
. However, if I change my camera's rendering path to Forward
, the errors go away immediately.
I need Deferred
rendering as I am using more than 4 point lights in my interiors, and need them to persist when I bake my lightmaps.
Any info on the matter very appreciated!
Answer by MSpaceDev · Sep 23, 2019 at 10:12 AM
In the Overrides
in the Post Process Volume
, the Screen Space Reflections
option was enabled.
Disabling/Removing this option stopped all errors.
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