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Real Time Pathfinfing
Hello Everybody,
I want know that. I have some characters. This characters walk to their targets on their way and an object suddenly falls on their way. I can give as an example of a fallen tree. How can change my characters way at real time?
I've tried several techniques and scripts but i can't found any real time pathfinding ?
I'd like to check my environment in everystep and If my characters have an object in front of they i want change my characters way to target ?
I wait your ideas and i need your helsp.
Regards
Vincenzo
Answer by spinaljack · Aug 12, 2010 at 07:52 AM
http://www.google.co.uk/search?hl=en&client=safari&rls=en&q=dynamic+a*+pathfinding&aq=f&aqi=&aql=&oq=&gs_rfai=
But I guess you're looking for a complete solution so you should stick with Angry Ant's Path.
Simply recalculating a static A* path every time a node changes will be extremely costly because of the need to reprocess the node grid. For true dynamic pathfinding you'll need to investigate D* or come up with a simple alternative.
Good luck with that.
Answer by TowerOfBricks · Dec 17, 2010 at 02:04 PM
The A* Pathfinding project supports dynamic obstacles to some degree, and it's fast enough to recalculate the path every few frames or so.
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