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Running Unity3D with Awesomium an android device
Good day to all!
I am having a hard time testing the sample unity3d with awesomium sdk in my android device. I created a plane, add a directional light, and attach the WebViewTextureSample.cs in the plane and it's working fine in the unity editor but when I switch platform it to android and build the apk it doesn't open the default website. I have my android device connected in the internet and it is still not working, can someone point me what I'm doing wrong? or any unity3d awesomium to android tutorials.
Thanks in advance!
Answer by kewlking · Jan 05, 2015 at 07:28 AM
AFAIK, Awesomium doesn't support mobile - only Win and Mac
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