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Stereoscopic rendering for projectors
Hi everyone,
I've been searching all over for an answer but I have not been able to find anything unfortunately, hence, this new post.
I'm trying to set up stereoscopic rendering to be outputted to a projector and use 3D glasses for the magic effect.
Now, a catch: I have been able to successfully achieve that by creating 2 side by side cameras, each outputting to a different display. Yes, that works, however, I was hoping to use some of Unity built-in features for stereoscopic in order to get better performance (using the "Multi-pass" or "Single pass instance"), but it seems to me this is all possible only in a VR context.
Is anyone aware of a way to achieve this?
Thank you in advance!
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