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Question by crazy_ted · Nov 29, 2018 at 02:34 AM · 2d sprites2d rotation2dmovement

How to get a sprite to move in the direction it is facing .

I am creating a game where a player in the middle of the screen rotates and fires a gun at enemies coming at him from the edges. I am trying to get the bullet when fired to move in the direction it is facing.

This is only moving the Z axis.

 public class BulletMovement : MonoBehaviour {
 
     public float moveSpeed;
 
     private void FixedUpdate()
     {
         transform.position += transform.forward * Time.deltaTime * moveSpeed;
     }
 }
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Answer by Vega4Life · Nov 29, 2018 at 03:16 AM

Instead of transform.forward, try transform.right. But, you will have to negate it if you are doing -Scale on the x to get the sprite to look the other way.


That's why you see a lot of bools of 'isFacingRight' with 2D sprites.

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