How to use the VS Multilingual App toolkit with Unity?
I searched a lot to find a good way to run my game in different languages. Because my target OS is the Windows Plattform I decided to use the Visual Studio Multilingual App Toolkit. First i tried it with a normal windows app and it worked fine. When I changed the language of my computer the content of this app was also in this language. But I have no idea how to access this strings in my unity scripts. These are the things you have to know:
The toolkit needs information of the language that is used by windows, so I first have to build my game and can then create the Resource.resw file in the Visual Studio Solution
after creating the first file I can create some strings and access them later via the Name
this resource file can be automatically translated into different languages
when you use a string from the resource file it shows the text in the language the device is running
My question is: How can I access these Strings from my Unity scripts? They are not part of the assets, but of the final visual studio solution. Please, help!
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