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Question by Cyrille-Paulhiac · Jan 24, 2012 at 10:10 PM · androidinputtextkeyboardiphonekeyboard

setting iPhoneKeyboard.text (or any workaround about resetting user input) in Android.

Hello everyone.

I'm developing a spelling gameplay on Android in c#.

So I open the virtual keyboard with the iPhoneKeyboard class (weird but it works).

 myKeyboard = iPhoneKeyboard.Open("");

I can read the input with .text member, BUT I really need to set it to a value (when the user make a mistake for example)

 myKeyboard.text=""; //Does not work unfortunately.

PS: I have found an answer of a positive way to set .text member ([http://answers.unity3d.com/questions/197790/iphonekeyboard-set-text-after-validation.html][1]) but it does not work for me (Android issue ?)

Does somebody have an idea about resetting iPhoneKeyboard ? I'm really stuck here. [1]: http://answers.unity3d.com/questions/197790/iphonekeyboard-set-text-after-validation.html

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