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Question by Nocxron · Feb 14, 2020 at 02:39 AM · audio2d gameaudiosourceaudioclip

Could someone help me with adding Audio to this code? (Is for a 2D game platformer)

Really stuck trying to get my head around adding audio to this script. I've looked at a fair few different tutorials on YT but they use a different playercontrol script to what I am currently using. Now I am completely lost as to where and what I need to include in this script to allow character enabled sounds (Running and jumping). Please help!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PlayerController : MonoBehaviour { public CharacterController2D controller; public float runSpeed = 40f; float horizontalMove = 0f; bool jump = false; bool crouch = false; public float distance; public LayerMask whatIsLadder; private float inputVertical; public Animator animatorHero; private Rigidbody2D rb; private bool isClimbing; public float climbSpeed = 5f;

 private int count;
 public Text countText;
 public Text winText;

 private void Start()
 {
     rb = GetComponent<Rigidbody2D>();

     count = 0;
     SetCountText();
     winText.text = "";
 }

 // Update is called once per frame
 void Update()
 {
     horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;

     animatorHero.SetFloat("heroSpeed", Mathf.Abs(horizontalMove));

     if (Input.GetButtonDown("Jump"))
     {
         jump = true;
         animatorHero.SetBool("heroJump", true);
     }
     if (Input.GetButtonDown("Crouch"))
     {
         crouch = true;
     }
     else if (Input.GetButtonUp("Crouch"))
     {
         crouch = false;
     }
 }

 public void OnLanding()
 {
     animatorHero.SetBool("heroJump", false);
 }

 public void OnCrouching(bool heroCrouch)
 {
     animatorHero.SetBool("heroCrouch", heroCrouch);
 }
 void FixedUpdate()
 {


     controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
     jump = false;

     RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, Vector2.up, distance, whatIsLadder);

     if (hitInfo.collider != null)
     {
         if (Input.GetKeyDown(KeyCode.W)) ;
         isClimbing = true;
     }
     else
     {
         isClimbing = false;
     }
     if (isClimbing == true)
     {
         inputVertical = Input.GetAxisRaw("Vertical");
         rb.velocity = new Vector2(rb.velocity.x, inputVertical * climbSpeed);
         rb.gravityScale = 0;
     }
     else
     {
         rb.gravityScale = 1;
     }
 }

 void OnTriggerEnter2D(Collider2D coin)
 {
     if (coin.gameObject.CompareTag("Pickup_Coin"))
     {
         Destroy(coin.gameObject);
         count = count + 1;
         SetCountText();
     }

 }
 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 15)
     {
         winText.text = "You Win!";
     }
 }

}

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