Could someone help me with adding Audio to this code? (Is for a 2D game platformer)
Really stuck trying to get my head around adding audio to this script. I've looked at a fair few different tutorials on YT but they use a different playercontrol script to what I am currently using. Now I am completely lost as to where and what I need to include in this script to allow character enabled sounds (Running and jumping). Please help!
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class PlayerController : MonoBehaviour { public CharacterController2D controller; public float runSpeed = 40f; float horizontalMove = 0f; bool jump = false; bool crouch = false; public float distance; public LayerMask whatIsLadder; private float inputVertical; public Animator animatorHero; private Rigidbody2D rb; private bool isClimbing; public float climbSpeed = 5f;
 private int count;
 public Text countText;
 public Text winText;
 private void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     count = 0;
     SetCountText();
     winText.text = "";
 }
 // Update is called once per frame
 void Update()
 {
     horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
     animatorHero.SetFloat("heroSpeed", Mathf.Abs(horizontalMove));
     if (Input.GetButtonDown("Jump"))
     {
         jump = true;
         animatorHero.SetBool("heroJump", true);
     }
     if (Input.GetButtonDown("Crouch"))
     {
         crouch = true;
     }
     else if (Input.GetButtonUp("Crouch"))
     {
         crouch = false;
     }
 }
 public void OnLanding()
 {
     animatorHero.SetBool("heroJump", false);
 }
 public void OnCrouching(bool heroCrouch)
 {
     animatorHero.SetBool("heroCrouch", heroCrouch);
 }
 void FixedUpdate()
 {
     controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
     jump = false;
     RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, Vector2.up, distance, whatIsLadder);
     if (hitInfo.collider != null)
     {
         if (Input.GetKeyDown(KeyCode.W)) ;
         isClimbing = true;
     }
     else
     {
         isClimbing = false;
     }
     if (isClimbing == true)
     {
         inputVertical = Input.GetAxisRaw("Vertical");
         rb.velocity = new Vector2(rb.velocity.x, inputVertical * climbSpeed);
         rb.gravityScale = 0;
     }
     else
     {
         rb.gravityScale = 1;
     }
 }
 void OnTriggerEnter2D(Collider2D coin)
 {
     if (coin.gameObject.CompareTag("Pickup_Coin"))
     {
         Destroy(coin.gameObject);
         count = count + 1;
         SetCountText();
     }
 }
 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 15)
     {
         winText.text = "You Win!";
     }
 }
}
Your answer
 
 
             Follow this Question
Related Questions
Stop Audio Source Clip while button Press 1 Answer
can i make a loop for each with all audiosources of my project ? 0 Answers
Second AudioClip won't play 0 Answers
Newbie with OnTriggerEnter & Audio Files 0 Answers
How to Play a Sound Twice in a Row 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                