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Question by An00bi · Jul 11, 2017 at 06:55 AM · unity 5audioaudiosourceaudioclip

Audio Source stop playing even with "DontDestroyOnLoad"

This is my simple code attached to my GameObject with the Audio Source (Play Awake ON):

 public class Music : MonoBehaviour {
     
     void Awake() {
         GameObject[] objs = GameObject.FindGameObjectsWithTag("GameMusic");
         if(objs.Length > 1) {
             Destroy(this.gameObject);
         }
         DontDestroyOnLoad(this.gameObject);
     }
 }

I've red a lot of threads (and tried different solutions) where the crucial point to make this script work is "DontDestroyOnLoad", but as soon as I load another scene I still can see my object with the music/script but it stop playing.

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