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Question by loser_loser · Aug 24, 2021 at 12:58 AM · ainavmeshpathfinding

Navmesh path without agent

hi, how can i use navmesh to calculate a path and use that patch with a character controller if this is possible if not, anyone can help with a way to do soothing like this would be a great help thx

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avatar image rage_co · Aug 24, 2021 at 06:06 AM 0
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i think navmeshagent.corners is what you're looking for, you can set it up with an vector3 array on your character to create a path, use LookAt to look towards the next corner and move the character until they've reached the point and then face them towards the next corner and repeat the process until you've reached the destination, im working on something similar for my game, so ill update you if i get something solid running later, but since my monitor is kaput now, it's gonna take some time

avatar image loser_loser rage_co · Aug 24, 2021 at 02:24 PM 1
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thank you i'll give it a try and give you an update if i found somthing that woks

avatar image rage_co loser_loser · Aug 24, 2021 at 04:31 PM 0
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I hope you find a solution to this, i want to help but my monitor gave me up and let me down (sorry for this too)

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Answer by Pangamini · Aug 24, 2021 at 10:50 PM

NavMesh.CalculatePath

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