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Question by NotEth4n · Mar 26, 2018 at 11:24 PM · ainavmeshpathfindingnavigationclimbing

How to do AI pathfinding on trees and other vertical surfaces?

I am trying to get my AI squirrel to climb up trees and other vertical surfaces. Not just straight up, but all over the surface, such as a real squirrel would climb up and sideways around the tree. I have done quite a bit of searching and cannot seam to find any examples of this, though I am sure I have seen it done in some game. I have thought of using just animation to move the squirrel to different places on the tree, but then I would need A LOT of animations for the amount of different types of trees and other surfaces. Using just animation could also be a problem as I would like the player to be able to attack the squirrel while it is on the tree. With the new NavMeshSurface components, vertical surfaces can have a NavMesh, but this won't work on a round surface such as a tree. Is there any way to do some sort of pathfinding on a vertical and round surface (like a tree)?

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avatar image Cherno · Mar 26, 2018 at 11:36 PM 0
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Use a pathfinding solution that offers more flexibility than Unity's built-in system suchn as Aron Granberg's Astar Pathfinding Project.

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