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Question by uwukirb · Mar 21 at 05:20 AM · 2dtop down shooter

2D topdown gun rotation problem

my gun is supposed to flip when it is anywhere between 90 and -90° the issue is it works for one side but decides that it won't work anywhere between 180 and 270° is there anything I need to change in this code to fix this issue?

https://youtu.be/N0AZDDMtoQQ

{

 public Camera sceneCamera;
 public GameObject player;
 public Rigidbody2D rb;
 private Vector2 mousePosition;
 private bool isFlipped = false;

 void Update()
 {
     
     aim();
 }

 public void aim()
 {
     mousePosition = sceneCamera.ScreenToWorldPoint(Input.mousePosition);
     transform.position = new Vector2(player.transform.position.x, player.transform.position.y);

     Vector2 aimDirection = mousePosition - rb.position;
     float aimAngle = Mathf.Atan2(aimDirection.y, aimDirection.x) * Mathf.Rad2Deg - 0f;
     rb.rotation = aimAngle;

     if (rb.rotation > -90.0f && rb.rotation < 90.0f && isFlipped == true)
     {            
         transform.localScale = new Vector3(0.1f, 0.1f, 1f);
         isFlipped = false;
     }
     else if (rb.rotation > 90.0f && rb.rotation > -89.9f && isFlipped == false)
     {
         transform.localScale = new Vector3(0.1f, -0.1f, 1f);
         isFlipped = true;
     }

 }

}

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Answer by Caeser_21 · Mar 21 at 08:42 AM

Ok, so i found a solution... If you remove the 'IsFlipped' bool and the 'else if' statement everything should work perfectly...
This is the working code :

 {
     public Camera sceneCamera;
     public GameObject player;
     public Rigidbody2D rb;
     private Vector2 mousePosition;
     private bool isFlipped = false;
     void Update()
     {
     
         aim();
     }
     public void aim()
     {
         mousePosition = sceneCamera.ScreenToWorldPoint(Input.mousePosition);
         transform.position = new Vector2(player.transform.position.x, player.transform.position.y);
         Vector2 aimDirection = mousePosition - rb.position;
         float aimAngle = Mathf.Atan2(aimDirection.y, aimDirection.x) * Mathf.Rad2Deg - 0f;
         rb.rotation = aimAngle;
         if (rb.rotation > -90.0f && rb.rotation < 90.0f)
         {            
             transform.localScale = new Vector3(0.1f, 0.1f, 1f);
         }
         else
         {
             transform.localScale = new Vector3(0.1f, -0.1f, 1f);
         }
     }
 }
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avatar image uwukirb · Mar 21 at 09:54 PM 0
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thank you caeser I really apreciate your help, I was stuck with this for 6 hours yesterday, again thank you very much :)

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