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Question by OpSyKi · Apr 06, 2020 at 03:24 PM · movementmultiplayertop down shooter

Multiplayer Movement

I want to make a top down shooter multiplayer game with mirror. Every time I use (!isLocalPlayer) the player is motionless

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 
 public class PlayerMovement : NetworkBehaviour
 {
 
 
 
     public float movespeed = 2f;
     public Rigidbody2D rb;
     Vector2 movement;
     Vector2 mousepos;
     public Camera cam;
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     [Client]
     void Update()
     {
 
         if (!isLocalPlayer)
         {
             return;
         }
         
 
         movement.x = Input.GetAxisRaw("Horizontal");
         movement.y = Input.GetAxisRaw("Vertical");
 
 
         mousepos = cam.ScreenToWorldPoint(Input.mousePosition);
 
 
     }
 
     void FixedUpdate()
     {
 
         rb.MovePosition(rb.position + movement * movespeed * Time.fixedDeltaTime);
         Vector2 lookDir = mousepos - rb.position;
         float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
         rb.rotation = angle;
     }
 }
 
 
 
 
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