Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Baker_Bros2013 · Apr 25, 2015 at 01:03 AM · 2d animation

Jump Delay Animation Solution

I I've been trying to implement a sort of "PreJump" animation for my jump animation. I have 3 states, "PreJump", "MidJump", and "Post Jump". I'm using the algorithm and variables from one of the tutorial "2D Character Controller". I've tried SetTrigger, Animation.Play, as well as switching up the "void update" module. Ideas anyone?alt text

using UnityEngine; using System.Collections;

public class PlayerControllerScript : MonoBehaviour { public float maxSpeed = 10; bool facingRight = true; Animator anim;

 bool grounded = false;
 public Transform groundCheck;
 float groundRadius = 0.2f;
 public LayerMask whatIsGround;
 public float jumpForce = 700f;
 // Use this for initialization

 void Start () 
 {
     anim = GetComponent<Animator> ();
 }
 
 // Update is called once per frame
 void FixedUpdate() 
 {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool ("Ground", grounded); 
     
     anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D>().velocity.y);
     float move = Input.GetAxis ("Horizontal");
     anim.SetFloat ("Speed", Mathf.Abs (move));

     GetComponent<Rigidbody2D>().velocity = new Vector2(move * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);


     if (move > 0 && !facingRight)
         Flip ();
     else if (move < 0 && facingRight)
         Flip ();
 }

  void Update()
 {
     if (grounded && Input.GetKeyDown (KeyCode.Space)) 
     { 
         anim.SetBool ("Ground", false);
         GetComponent<Rigidbody2D>().AddForce(new Vector2(0, jumpForce));
     }
 }


 void Flip()
 {
 facingRight = !facingRight;
 Vector3 theScale = transform.localScale;
 theScale.x *= -1;
 transform.localScale = theScale;
 }

}

default.png (333.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

2D animation,rotate the character walking animation once. 1 Answer

Creating 2d spritesheet from 3d models 1 Answer

How do I change "Any State" on Animator to "Any Other State"? 0 Answers

Building a character as part of the gameplay 0 Answers

Animation clips not staying with Character 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges