Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by coolalan2016 · May 27, 2020 at 11:32 PM · 2daipathfindingplatformer

A* Pathfinding issues, player node is always off (converting 3d to 2d)

so I am using Sebastian Lague's second video on A* pathfinding (https://www.youtube.com/watch?v=nhiFx28e7JY&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW∈dex=2), and since he is using a 3d model, and I am using a 2d model, I need to convert some of the values to 2d. It is working fine, but the problem I ran into is that the node that detects the player is always off. alt text

Like in here, the cyan node is the node where my player is supposed to be, and the my cursor is where my player actually is. You can see that it is completely off. I am pretty sure this is because some error is produced while I tried to turn 3d into 2d, but I don't know how. Here is my grid script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Grid : MonoBehaviour
 {
     public Transform player;
     public LayerMask unwalkableMask;
     public Vector2 gridWorldSize;
     public float nodeRadius;
     Node[,] grid;
 
     float nodeDiameter;
     int gridSizeX, gridSizeY;
 
     void Start() {
         nodeDiameter = nodeRadius*2;
         gridSizeX = Mathf.RoundToInt(gridWorldSize.x/nodeDiameter);
         gridSizeY = Mathf.RoundToInt(gridWorldSize.y/nodeDiameter);
         CreateGrid();
     }
 
     void CreateGrid() {
         grid = new Node[gridSizeX,gridSizeY];
         Vector3 worldBottomLeft = transform.position - Vector3.right * gridWorldSize.x/2 - Vector3.up * gridWorldSize.y/2;
 
         for (int x = 0; x < gridSizeX; x ++) {
             for (int y = 0; y < gridSizeY; y ++) {
                 Vector3 worldPoint = worldBottomLeft + Vector3.right * (x * nodeDiameter + nodeRadius) + Vector3.up * (y * nodeDiameter + nodeRadius);
                 bool walkable = !(Physics2D.OverlapCircle(worldPoint,nodeRadius,unwalkableMask));
                 grid[x,y] = new Node(walkable,worldPoint);
             }
         }
     }
 
     public Node NodeFromWorldPoint(Vector3 worldPosition) {
         float percentX = (worldPosition.x + gridWorldSize.x/2) / gridWorldSize.x;
         float percentY = (worldPosition.y + gridWorldSize.y/2) / gridWorldSize.y;
         percentX = Mathf.Clamp01(percentX);
         percentY = Mathf.Clamp01(percentY);
 
         int x = Mathf.RoundToInt((gridSizeX-1) * percentX);
         int y = Mathf.RoundToInt((gridSizeY-1) * percentY);
         return grid[x,y];
     }
 
     void OnDrawGizmos()
     {
         Gizmos.DrawWireCube(transform.position, new Vector3(gridWorldSize.x, gridWorldSize.y, 1));
 
         if (grid != null)
         {
             Node playerNode = NodeFromWorldPoint(player.position);
 
             foreach (Node n in grid) {
                 Gizmos.color = (n.walkable)?Color.white:Color.red;
                 if (playerNode == n)
                 {
                     Gizmos.color = Color.cyan;
                 }
                 Gizmos.DrawCube(n.worldPosition, Vector3.one * (nodeDiameter-.1f));
             }
         }
     }
 }

and this is my node script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Node
 {
     public bool walkable;
     public Vector3 worldPosition;
 
     public Node(bool _walkable, Vector3 _worldPos) {
         walkable = _walkable;
         worldPosition = _worldPos;
     }
 }


screenshot-2020-05-28-at-72952-am.png (325.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

335 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AI & pathfinding for 2D platformer - how to approach? 0 Answers

Ways to find bounds of the platform 1 Answer

How do I implement A* pathfinding to my 2d game, without tiles? 4 Answers

adding things within certain distance into list 1 Answer

A* Pathfinding, destroying a path once it has reached its end 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges