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Question by awsome129 · Dec 05, 2016 at 07:32 AM · aipathfindingpathpatrolwander

AI teleporting

I made a ai script for the ai to randomly patrol but the ai is randomly teleporting. Help please!

My script for the patrolling:

 float movespeed;
 
 void Start()
     {
 movespeed = 1;
     }
 
 void Update()
     {
             var aix = Random.Range(0, 20);
             var aiz = Random.Range(0, 20);
  
 if (PlayerSeen == false)
             {
             transform.position = new Vector3(aix, 0.0f, aiz) * (movespeed);
             }
         }


Video of what ai is doing(sorry for bad quality):

https://www.mediafire.com/?54w2fnoc78yqr41

Thx

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avatar image awsome129 · Dec 05, 2016 at 01:00 AM 0
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i didn't provide the other parts of the script like the playerseen variable. But idt it is important

avatar image christoph_r · Dec 05, 2016 at 09:32 AM 0
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That is expected behaviour with that code. Try lerping the position for a start and try reading some more basic tutorials.

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Answer by Paricus · Dec 05, 2016 at 10:14 AM

you're going to want to use a moveTowards function, but its not a good way to do it because you're changing the new position every frame. trying changing it every so often with a timer

  float movespeed;
  float timer = 10;
  
  void Start()
      {
  movespeed = 1;
      }
  
  void Update()
      {
              timer -= time.deltaTime 
              if(time<0)
              {
              var aix = Random.Range(0, 20);
              var aiz = Random.Range(0, 20);
              timer = 10;
              }
   
  if (PlayerSeen == false)
              {
              transform.position = Vector3.MoveTowards(transform.position, new Vector3(aix, 0.0f, aiz), movespeed);
              }
          
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