- Home /
Question by
rebeccauliasz · Mar 23, 2016 at 12:09 PM ·
build settingsbakingreflectionsprobesruntime-generation
Build looks different then gameview: runtime reflection probes not working correctly
Im having a really hard time figuring out how to configure my reflection probes to update in runtime once I build. The game port view looks totally different than the build view. Ive tried turning off baked GI in the lighting > scene panel, and unchecking "auto" under "other settings" but keep getting an error message "baking lighting data asset failed". Maybe this is not the right way to solve the problem? Has anyone else encountered this and figured it out?
screen-shot-2016-03-20-at-93048-pm.png
(90.8 kB)
screen-shot-2016-03-20-at-93057-pm.png
(17.2 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612072703im_/https://answers.unity.com/themes/thub/images/avi.jpg)