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Question by
zihan_ling · Jul 12, 2019 at 12:16 PM ·
rendertexturecubemap360-degreessave-to-file
Cube-type RenderTexture (NOT the Cubemap) to png file
Hello,
I am trying to render stereo cubemaps (with each individual face undistorted ) from my scene in unity. The Camera.renderToCubemap() function only takes RenderTexture as input for stereo rendering. However, so far I could only find ways to save 2D-type RenderTexture to local png files. The cube-type RenderTexture does not unwrap itself into individual faces. I am wondering if there is way to accomplish that?
Thank you!
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