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Question by ravichandrakamminana123 · Mar 15, 2021 at 11:50 PM · tilemaptiletilesisometric

How to get adjcent tiles (horizontal or vertical) in an isometric tilemap ?

I have ScriptableTile from Tilemap.GetTile(position). how to get the tiles that are adjacent either horizontally or vertically from the specified tile.

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Answer by CoolTube_YT1234 · Sep 14, 2021 at 07:54 PM

I'm pretty new to unity but try doing something like this:

Pos = transform.position; if (TileBase.GetTile(WorldToCell(Pos + new Vector2(-1, 0))).name != null) { Debug.Log("There is a tile left of the current position."); }

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