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Question by Cereal_Killa · Mar 27, 2016 at 07:24 AM · spritetilemapnormalnormalmapnormal map

How do I get Normal Maps to align with Tile Maps?

In this image I have 3 sprites: Rock, Grass and Dirt.

The Rock is 32x32 and Grass is 16x16. They are single sprites each with their own normal map. The Dirt is from a tilemap 144x144 and the normal map is also 144x144. The Dirt tilemap is sliced into 9 rows/columns creating several 16x16 tiles.

The normal maps appear perfectly aligned with the Rock and Grass but for some reason they are out of alignment with the Dirt. I have not manually sliced the normal map but have relied on Unity using the same UV co-ordinates as in the tile map.

I'm using the standard shader and have tried this in Unity 5.3.2f1 and 5.4 and both give the same result.

Unity Sprite Tilemap Normal Map Incorrect Alignment and Scale

rockgrassdirt.png (120.1 kB)
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