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Question by Yusufmm · Oct 18, 2016 at 02:22 PM · c#unity 52d-platformer

How to Give Player Ability to Toggle Visibility of The Wall

When keyboard 'H' is pressed i want the platformer (wall, roof, floor) become invisible when its visible and become visible when its invisible. Like giving the player ability to control visibility of wall so he can pass through it. Not only wall, the player can also toggle visibility of roof and floor.

alt text

This is what i do so far but the wall become blink when i press 'H'. Sometimes the wall become invisible but sometimes it just blink.

 public class HideWall : MonoBehaviour {

     public SpriteRenderer wall;
     public Collider2D wallCollider;
     public Effector2D wallEffector;
     private bool visible;

     // Use this for initialization
     void Start () {
         wall = GetComponent<SpriteRenderer> ();
         wallCollider = GetComponent<Collider2D> ();
         wallEffector = GetComponent<Effector2D> ();
         visible = true;
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey(KeyCode.H)) {
             wall.enabled = !wall.enabled;
             wallCollider.enabled = !wallCollider.enabled;
             wallEffector.enabled = !wallEffector.enabled;
         }
     }
 }


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Best Answer

Answer by SmomoGame · Oct 19, 2016 at 02:44 AM

Input.GetKey means "Hold" the key. So If you "press" the H key and "up" within 1 second, it may execute (1/Time.deltaTime) times.

Use GetKeyDown instead, it execute only once when you press it.

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avatar image Yusufmm · Oct 29, 2016 at 01:31 PM 0
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Thanks! it works.

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