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Question by
BaboPyungsin · Sep 28, 2020 at 10:56 AM ·
2dtilemapdrawcallschunks
How can I reduce drawcalls in 2d tilemap based chunk system?
I'm trying to develop 2d sandbox game using unity 2d tilemap system. I made some tile sprite and use this for procedural terrain geneneration. and here's my question.
If one tilemap = one chunk and I had 3 chunks, I want to make one chunk use an integrated texture of the sprites that used in this chunks so number of drawcalls to be 3.
I thought the tilemap renderer would work that way but when I checked in play mode, drawcalls is proportional to the number of individual tiles.
How can I make it work like this? should ditch 2dTilemap renderer and develop with mesh renderer? please give me a clue.
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