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Question by yusolaifdfer · Mar 25, 2015 at 06:01 PM · lightingmobilelightmappingdraw calls2dtoolkit

Baking lights just like in the scene/game view

Hey!

I am trying to lightmap my game, cause the draw calls are rising up to about 250, my scene has several point lights and I am using 2D Toolkit. Now the lights look just fantastic without any try for baking. But after baking everything gets choppy, I get patches of light here and there, some parts are lit some are dark and some are just plain black.

I've looked almost everywhere, been doing that over 10 hours without any success. I've tried sprite diffuse shader, diffuse shader and some other but mostly everything remains almost same.

I am not too far in this world of light mapping and baking so I am gonna ask a very newb question. Is it possible to bake the world as I see it now ? I don't need shadows, I don't need any bounce or whatever. I just want to bake the lights so my draw calls can come in control. I am developing for mobile phones.

Thank you.

Edit: adding pictures without lightmap

after lightmap

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avatar image yusolaifdfer · Mar 26, 2015 at 10:17 AM 0
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What I noticed in the maps in Lightmapping is that the map made is very limited ? I mean it barely consists of three different shades. Could that be the reason it looks so ugly ?

avatar image AlphaGarg8447 · Mar 26, 2015 at 03:19 PM 0
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I don't know if it applies to Unity 2D, neither for baking the lights, but how many Pixel Light Counts does your current quality have? That could be the problem...

avatar image yusolaifdfer · Mar 26, 2015 at 03:22 PM 0
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Here's the deal. 2D Toolkit is 2D only by name. Those are meshes with actual normals and tangents. Secondly, I have 8 pixel light count. Tried with 25, nothing changed.

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