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Question by Ryetoast · Feb 22, 2016 at 09:42 AM · 2d2d game2d-physics2dtoolkit

Is there any way to prevent Polygon collider auto generation in Unity 5.3?

I have a flame breath sprite that has a bunch of little sparks/embers around the edges that I don't want to include in collision detection. The auto-generation makes it nearly impossible to go through and try to clear out using the lack-luster editing mode.

I saw some old threads that said you could work around the issue by making the polygon collider first, then adding the sprite, but that method seems to have been "fixed". Debug editing mode also doesn't seem to add any ability to remove points more easily.

Is there any way to bulk delete points, or just reset to a pentagon or something so that I can just manually make a shape?

It's a rather large cone shape. The inside needs to hit players, so making edge collider around it doesn't really work. Box and circle colliders don't make a good fit.

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avatar image Ryetoast · Feb 22, 2016 at 12:55 AM 0
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So the work around that fits my situation is to put the sprite on a subobject so that the collider doesn't look at it when generating This still seems like an oversight in the editor to me.

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