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Question by squareoctopus · Sep 11, 2015 at 09:15 PM · unity 5scene-loadingtilemap2dtoolkit

Load same scene twice

Hi,

I'm using LoadLevelAdditiveAsync to load a scene and add it to my main one, and with the purpose of making an "infinite" world I want to load the same scene more than once to then change via scripting the parameters of the objects. The scene seems to load twice without any problems, but I don't know how to get a reference to the objects it contains since they are called the same...

Is this possible in Unity?

To expand on the reasons why I'm doing this: - First, I'm a newbie in Unity. - I'm using 2DToolkit's tilemap and for what I've been reading, instantiating a prefab of the tilemap is heavily discouraged (plus it seems to be somewhat broken). On the forums it's been suggested to build the tilemap in a new scene and load the scene additively. - I want to have a large tilemap that I can modify in runtime and not via the editor nor editor scripts.

Thanks in advance for any help!

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avatar image hexagonius · Sep 12, 2015 at 09:33 AM 0
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maybe this discussion on the matter helps. see the second last post.

http://forum.unity3d.com/threads/gathering-gameobjects-loaded-during-loadleveladditiveasync.233477/

avatar image squareoctopus hexagonius · Sep 12, 2015 at 02:13 PM 0
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Hmm, that requires using an editor script. I want to do everything in runtime. Or did you refer to the "manager object"? I'm taking an approach like that currently, having an object I can reference from script with a variable that holds an ID which I assign on creating them.

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Answer by hexagonius · Sep 12, 2015 at 02:35 PM

Yes i was :). i just thought the handy part was the autocollector during edit mode.

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