Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by soccer4dummys · Dec 10, 2016 at 05:56 PM · webgltilemaptiled

WebGL distorts tilemap

I use Tiled2Unity on OSX, which works perfect for everything except for WebGL. When I build and run for Mac, everything is as expected: alt text

But when I run on WebGL, the tilemap looks as if it selected random tiles instead of what I chose: alt text

I've looked at several posts here and on other websites but I can't seem to figure it out. Any help would be great!

Note: I just updated to the latest a couple minutes ago to verify it wasn't fixed in a recent update. I'm running on 5.5.0f3.

screen-shot-2016-12-09-at-81734-pm.png (88.7 kB)
screen-shot-2016-12-09-at-81835-pm.png (180.6 kB)
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image soccer4dummys · Dec 29, 2016 at 06:25 PM 0
Share

Anyone know what's going on?

avatar image Cherno · Dec 29, 2016 at 09:02 PM 0
Share

$$anonymous$$aybe it's related to the platform-specific quality settings. $$anonymous$$ake sure WebGL has the same quality settings as the standalone build.

avatar image soccer4dummys Cherno · Dec 30, 2016 at 01:33 AM 0
Share

Hey Cherno, how do I edit the WebGL settings? The standalone build settings come up on "build and run" but I don't see a similar screen with WebGL.

avatar image soccer4dummys · Jan 16, 2017 at 05:37 PM 0
Share

Anyone else have any ideas?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Dynamically created Tilemap tiles render in editor and Android build but not in WebGL build 1 Answer

Tiled to Unity2D gaps! 0 Answers

i want to create the tilemap editor with the toolkit 2D ,how can I do 0 Answers

How can I manage 2D maps with Tiled2unity? 1 Answer

Can you achieve a camera rotation of games like Gears:Tactics and XCOM:EU; in a 2D pipeline using tiles only?, 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges